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Futuristic Hypercar – Real-Time Game Ready Vehicle

This project started as a hand-drawn sketch, which was later refined using AI to
explore the concept and generate realistic visuals. Based on the AI output, I
created blueprints and used them as a foundation to model the car in 3ds Max.

The complete hard-surface modeling was done in 3ds Max, followed by texturing
and material creation in Substance Painter. Final real-time rendering and camera
animation were done in Marmoset Toolbag.

This vehicle is created as a game-ready, real-time asset, optimized for use in
games and real-time engines. The project showcases my full workflow from
concept to a production-ready vehicle asset.

perspective view and front  view

perspective view and front view

side view

side view

back and top view

back and top view

EDIT NORMALS

EDIT NORMALS

texture maps

texture maps

    Referance Expleanation process

Referance Expleanation process