This project started as a hand-drawn sketch, which was later refined using AI to
explore the concept and generate realistic visuals. Based on the AI output, I
created blueprints and used them as a foundation to model the car in 3ds Max.
The complete hard-surface modeling was done in 3ds Max, followed by texturing
and material creation in Substance Painter. Final real-time rendering and camera
animation were done in Marmoset Toolbag.
This vehicle is created as a game-ready, real-time asset, optimized for use in
games and real-time engines. The project showcases my full workflow from
concept to a production-ready vehicle asset.