am a 3D Prop Artist specializing in the creation of high-quality, game-ready assets. My portfolio showcases a wide range of detailed and textured props, including realistic weapons, vintage items, sci-fi gadgets, and environmental set pieces. I focus on realism and functionality while maintaining optimized topology and clean UVs for efficient in-game performance.
I work primarily with industry-standard tools such as 3dsmax ,Substance Painter, and Marmoset Toolbag, mud box , photoshop with a strong understanding of PBR workflows and baking techniques. Each asset is designed with attention to scale, storytelling, and game-engine compatibility.
Whether it's gritty military gear, futuristic devices, or stylized collectibles, my goal is to bring props to life with accuracy, storytelling, and visual impact.